![]() In 2010, after much fan backing, Cyan Worlds reacquired the rights to the game and opened their own server, called Myst Online: Uru Live Again. However, it too was shut down after poor subscription sales. On February 15, 2007, the game was officially launched through Gametap. Gametap also began to feature an informational "Myst Online: 101" video to help initiate new "explorers" to the game and interface. In early 2007, an open beta was offered through the Gametap service. In late Fall and early Winter 2006, the Beta became open, but still separate from Gametap. A closed Beta began in Fall 2006 run through Cyan Worlds. Myst Online: Uru Live was announced at E3 2006 by Gametap. However, it was shut down after the rights were acquired by Gametap. The online content was later released as a free single player expansion entitled Uru: To D'ni.įans began to host private server versions of Uru until Cyan Worlds decided to officially release Until Uru, which was simply Uru Live under a different name. After Uru: Ages Beyond Myst was released, Uru Live was supposed to be a subscription based service that would be separate from Uru: Ages Beyond Myst, but after several delays, it was cancelled in 2004. Uru Live was originally the concept of Uru: Ages Beyond Myst until their publisher Ubisoft asked them to create a single player portion of the game, unsure whether or not the game would sell. However, nearly all of this content was added into the single player game with the free expansion pack Uru: To D'ni, released after the cancellation of Uru Live. The ferry terminal, library, and many other areas were open for players to explore. Players were also able to travel to D'ni for the first time (excepting linking stones). The KIs also served as a chat interface between players and could be calibrated to collect and set markers around ages. Users with KIs could take pictures or make diary entries. ![]() The online version added many new things to the Uru interface not included in the offline games.
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